VR support on Eve V


#1

It looks like we are out of luck for VR on V.

Here is the summary: https://mspoweruser.com/microsoft-officially-unveils-minimum-pc-specs-windows-10-vr/


#2

It’s mostly about the graphics processor, not so much on the CPU.
I’m surprised the 620 is capable of it.

Microsoft has very low requirements here.


#3

I personally think for real VR stuff 620 would be a bottleneck. That’s why we are working on eGPU now. I think after we ship V’s we will start crowd development of one. But hey guys one thing at a time. First V then accessories + eGPU:)


#4

They also specify Intel Mobile Core i5 (e.g. 7200U), I don’t know whether its accidental or not, but they talk about U, not Y processor.
BTW, @Konstantinos, this post was just an informational one, I don’t think you have to worry at all about supporting VR, because it’s obviously not the scenario V was designed for. Or so I think, at least.
For me, V should just provide a highly portable platform for my daily business tasks, and I hope it will.


#5

The 7-Us have the 620 iGPU, 7-Ys only have the 615.

So that’s probably the difference.


#6

I think they would have put Y in there if it was enough. Because you can pair it with a real GPU, like Nvidia or AMD. So I guess the CPU is too weak too. On the other hand, M7 might be good enough :slight_smile:


#7

Who knows, maybe @Mike & @Konstantinos will produce an Eve V-R (good name, heh? :wink: ) compatible exactly with M5-M7.


#8

It’s not about hardware. It’s about the software (games). It will work, or course, but it will lag. That i5 is required for lag-less experience (at least in some games)


#9

I would second @pauliunas - however the slightest lags in AR/VR could lead to the worst experience in terms of simulator sickness, etc.

But I guess the Eve should be able to render stuff playable/usable. For example, the hardware in the HoloLens is some years old and fanless. Yes, it might be highly optimized for the MR experience but I guess current CPUs/iGPUs are more capable than the current HoloLens. And it’s really mindblowing what this device already can do.

So I’m really eager to get my hands on the V and try out that stuff :slight_smile:


#10

Well, the Hololens has an HPU… Of course it doesn’t lag :stuck_out_tongue: it’s like comparing integrated graphics to GTX1080, hehe…


#11

AFAIK, the HPU is only for calculating sensor inputs to semantic events, not for rendering out stuff (there is an iGPU for it). I could guess newer architectures could cope with such inputs. Microsoft said something about then having the CPU free for calculations of the actual application.

If not, I guess the HPU could perfectly fit in the device/glass itself and only “submit” the semantic events to the host pc. As one would need additional hardware (glasses, cameras, infrared, etc) the HPU would fit it perfectly well :slight_smile:


#12

VR is going to be (at least I hope it is) not only a game-oriented gimmick, but also a valuable business technology. Think about face-to-face meetings, architectural presentations, collaborative design workshops (as seen in Microsoft’s own video from half a year ago), etc. For those scenarios you don’t necessary need the same level of performance you expect in gaming, so it is likely you could use a lighter machine, such as V.


#13

I think while VR is better for games, AR suits the business environment much better, since you don’t need to lose communication with your colleagues who are in the same room :slight_smile: and HoloLens doesn’t even require a PC tethered to you, so you can freely walk around :slight_smile:


#14

When Microsoft talk ‘VR’ they usually mean ‘AR’, cause they don’t have a ‘pure’ VR solution. Or so I understand…


#15

IIRC, Not really.

When they talk about VR, they mean VR, just like those you’d find from Oculus Rift, HTC Vive, Google Daydream/Cardboard, etc.

But when they talk about AR/MR, it’s actually interchangeable.


#16

Their exact wording is:
‘Today, we announced several new ways we’re making mixed reality mainstream in 2017’

And, as Verge suggests: Microsoft still isn’t fully detailing exactly what the experience of Windows 10 VR will be like, and how it will differ to HoloLens…

Go figure…


#17

Pro tip: don’t read the verge. They always make dumb mistakes there… Their articles are never well-informed, they’re basically just click-bait.

Now what I’d like to understand is the difference between AR and MR… I still don’t get it…


#18

The way I understand it, AR is merely overlays/HUD stuff (from restaurant locations, to recipes based on what it sees in the fridge) and MR has actual object mixed into reality that you can interact with (picture a vet student learning how to perform surgery, or seeing how that couch in IKEA looks in your livingroom)


#19

Hmm, so Hololens is MR? I always thought it was AR… :confused:


#20

Well, in my understanding the HPU basically calculates the required position for each hologram, depending on real-world layout. If there was no HPU, the job would most probably be offloaded to the GPU, which isn’t that good for this stuff. But then, Hololens isn’t capable of VR either. Only MR/AR, which requires less resources from the GPU, because you don’t need to rebder all the background and other details - just the required pieces of the software/game, because the real-world room fills the rest.