So guys in How to spend the time waiting for a V, to be precise @M_K, said that they want to see a mini-game about V’s delivering to have something to play while waiting. But since HEB’s almost all are delivered (I’m getting it too today) we’ll do that for LEB’s and guys that bought ones on a Flash Sale. This topic started thanks to @thedole asking it.
I decided to make it in Unity. What I thought I want to see there is a simple runner for Web Browsers, where Emdoor factory employees cram all V boxes to a truck and send it to 4PX. You’ll be driving a truck to a 4PX facility on a 3 lane highway, evading slow cars, construction sites, a police chases and so on. It would have more levels later for may be plane or box traveling through the facility conveyor system just to be locked for a week or two in a storage in Luton or may be all other directions. So the player will be choosing his V’s destination and will play all through to his doorstep.
For now I did gather few free car assets, mocked up a road tile, wrote simple road generator with just that one road tile (will be expanded to have some complex road tiles with intersections may be, or it will remain linear with minor curvature) it adds road in either way if player is in range or destroys if it’s too far. No cars on a road yet. Not sure how it will be driven. should I use physics for cars or will I make them move straight forward without it. I’d like it to scatter some trash around if you hit something, but cars won’t have any forces to apply to dynamic objects then.
I don’t know how to work in team on Unity, so I have my project in disk.Yandex.com cloud for now. To share it I will need to remove one paid asset, that I was thinking to use. But I’ll need to use it separately if I’m sharing the project.
So guys. You can pith in and say what you thing of it. Worth it? How to do it in team if somebody knows Unity better than me? Or any suggestions.