First of all, I think that maybe came across more aggressive than intended, but what we need to remember is that no individual is personally indicative of the market as a whole. For me, most of my friends console game, I only know of one who games on his PC. But my friends are also not kids - they are all 40+ish adults (and their children) who don't want a pc in their living room, or don't want to have to go into the office/den to play on the computer. As an aside, many of these friends are also game developers, so they are serious gamers.
Yes, as all the news is saying, in 2016 pc games as a whole had a larger market share than console (32% vs 29%) but 5% of that was casual webgames, leaving 27% for "real" games. The real future of games in mobile. Currently at 27% market share, it is projected to grow to 34% by 2019. (with console to go down to 26% and PC (- casual) down to 25%)